Monday, 17 December 2012

ass_pull: (Judge)
This post is just a few simple facts and a little advice.

All actions are stated as intended, not as they occur-
In other words, saying 'Spider-Man reaches over and pushes the button' is actually 'I want Spider-man to reach over and push the button.' Most of the time in simple cases like that the intention will occur. But another a player character could choose to try and stop Spider-Man before they pushed it or an earthquake could hit as he reached over.

Take risks, but don't be reckless-
Anything you can roll for you can succeed at, so don't be afraid to take risks and try out wild ideas. The MSHRPG is a very forgiving system that rewards you for being adventurous and doing the unexpected and there's always Karma to save your butt if things go wrong. Heck, if you have 99 Karma you're willing to spend any roll you can try will succeed no matter how bad you roll. On the other hand, remember certain things will be impossible to do and Karma can't help you then.

Be imaginative-
The MSHRPG has very open rules designed to deal with a hugely wide number of scenarios without having to drudge through obscure sections of the rulebook. Unlike normal DWRP you can actually win at this roleplay, and are encouraged to be as sneaky and imaginative as possible to do so...ICly that is.
ass_pull: (Judge)
Contact-

Name:
Methods of contact:
Timezone:

IC info-

Character name & Canon:

These will be used to personalise the game for story purposes.

Personality: A link to a full application or a wiki page is fine, otherwise just brief descriptions of key traits, primarily focused on how they interact with others and strengths & weaknesses.

Background: Just a quick brief on their world and history in it. Again, a link to a full application or a wikipage is fine. But if you want to sum things up in short please do.

These will be used to generate the character’s statistic and personalise the game for balance purposes.

Power: This refers to powers, anything special or superhuman about the character. In as much detail as possible, please. Try to make the upper and lower limits of their powers as clear as you can, making sure to note any requirements and consequences of their use. Also note their skill and ease of use of their abilities (for example, they may have the power to shoot eyebeams that can be focused to shave a fly’s leg hair from the moon but the skill to only let out a mountain melting burst, leaving them in a coma).

Talent: This refers to knowledge, skills or talents that the character possesses. Again, as much detail as possible would be useful. Fighting style, academic achievement, areas of expertise and so on are all to go here. Try to cover things they are notably superior to the average person in. Make sure to explain their intelligence and strength of will.

Equipment: This refers to items, vehicles and weapons the character uses. This should only include commonly associated equipment, not things used during special circumstances they have limited access to. Make it very clear what they are capable of and their shortcomings, as well as the character’s ability to use those capabilities. Things like ammunition, necessary power sources or maintenance should be noted. Things like drugs they commonly use can be included. In certain cases animals can be considered equipment, in which case their capabilities must be given in full detail including their own intellect and will power.

Extra-

If there is anything in particular you want to add that might need to be considered, put it here. Some suggested ideas would be any prior experience of yours with tabletop games, good times for you to play in real time and any relationship to other applicants.


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